The Queen's Footsteps
The Queen's Footsteps is a text adventure game running on many vintage platforms. Check its physical release from the Polyplay store.
Fig. 1: The amazing box of The Queen's Footsteps, available from Polyplay. Art by Ralph Niese, inspired by Alfons Mucha
|C64||C64_Queens.zip||1.1.1||Zipped D64 disk image||X|
|Plus/4||PLUS4_Queens.zip||1.1.1||Zipped D64 disk image||X|
|C128||C128_Queens.zip||1.1.1||Zipped D64 disk image||X|
|VIC-20+32K||VIC20_Queens.zip||1.1.1||Zipped D64, 40 column (white on black text).||X|
|PET||PET_Queens.zip||1.1.1||Zipped files for 40/80 column machines (min. 32KB)||X|
|RC2014||RC2014_Queens.zip||1.1.1||Zip file, ihx files for hexload tool.|
|Amstrad CPC||CPC_Queens.zip||1.1.1||Zip file, disk image.||X|
|MSX||MSX_Queens.zip||1.1.1||Zip file, cassette and ROM images. MSX 1 (28.8KB free)|
|ZX Spectrum (48K and P3)||ZX_Queens.zip||1.1.1||Zip file, tap and disk image files.|
|Commander X16||CX16_Queens.zip||1.1.1||ZIP file, tested with emulator v.36|
|MS-DOS||MSDOS_Queens.zip||1.1.1||Zip file, with and without ANSI, tested with DOSBox||X|
|68k Macintosh||MAC68k_queens_footsteps.zip||1.1.1||Macintosh disk image (zipped). Tested with System 7.0.1, MacOS 7.5.3||X|
|CP/M||CPM_Queens.zip||1.1.1||Zip file, three CP/M executables.||X|
|Olivetti M20||M20_Queens.zip||1.1.1||Zip file, PCOS executables and a disk image||X|
|Amiga||AMIqueen.zip||1.1.1||Compressed self-booting Amiga disk.||X|
|Atari 800 (48K)||Atari_Queens.zip||1.1.1||Zip file, three .xex executables.||?|
|Apple II (48K)||AppleII_Queens.zip||1.1.1||Zip file, a disk image for DOS 3.3.|
Table 1: All versions of The Queen's Footsteps, download them and play them without moderation. No evil in-app purchase there! L/S means that the version can load and save the game.
Fig. 2: The Commodore 64 graphic loader. Homage to Alphonse Mucha (from "Laurel")
Today is August 27th, 1904. Nine months ago, you, Emilia Vittorini, joined the Italian Archeological Expedition in Egypt led by Ernesto Schiaparelli, the director of the Egyptian Museum of Turin. You are now back in Genova, Italy: your steam ferry arrived three days ago with 25 wooden boxes containing Queen Nefertari Meritmut's grave goods, a real treasure! They left Genova by train, heading towards Turin, yesterday evening. While they were in transit, you were invited to a sumptuous reception organised by a wealthy art lover, Eugenio Collovati, count of Raligotto, but it would be hard to say that you appreciated the evening.
But the reception was yesterday: now, you must catch the train to Turin and check that the treasure arrived safely. I will be your eyes and ears. Good luck.
If you are interested in what is historical and what is invented in the game, have a look at this article.
An interactive fiction game is based on commands typed in a relatively natural language. Here are some hints:
look: describe again the location where the player is present
examine object: describe the specified object
north or n or go to north: moves to the north, if possible. Other directions are s, e, w, up, down.
The command bye allows to exit from the game and restart well... it restarts it. You can take objects that you "notice" and you can have a list of carried objects with inventory.
You can finish the game without using the verb use. On this, TQF is similar on many classic text adventure games. If you are stuck somewhere and you notice you absolutely want to use something, try to reformulate your sentence with another verb.
The following abbreviations are available:
- l for look
- x or ex for examine
- i or inve or inven for inventory
The game is divided in four parts. When you complete one of them, you will get a code that allows to immediately jump to the beginning of the next part. Write down that to resume the game in the future. Passwords are important. On some platforms, you can save and load the game (use save and load commands).
Let me know about typos, errors and bugs in the game!
Fig. 3: The Commodore 64 version, with the brand new Art Nouveau 64 font, available on the Commodore Plus/4, too.
Fig. 4: The Amstrad CPC graphic loader
Hall of fame
If you finished The Queen's Footsteps and you would like to be included in the list, just write me an email (you find my address at the bottom of the page, do not use attachments). Send me the final game password if you want to appear in this list.
- André Luna Leão
- John Wilson
- Alberto Z. (beta testing)
- Chris Carter
- David Hughes
- Andreas Zahrl
- Benedikt Weiß
- Sebastian "Mr. Macintosh" Patting
Fig. 5: The Amiga version, running on an emulated Amiga 500 with Kickstarter 1.3.
Fig. 6: Loading The Queen's Footsteps on the Commodore VIC-20
More of that, please!
If you liked this program, have a look at the other things I wrote for old computers.
|Silk Dust (En, 2020-2021) for C64, Plus4, VIC-20+24KB, MS-DOS...|
|Two Days to the Race (En/It, 2018-2019) for C64, Plus4, VIC-20+24KB, MS-DOS...|
|The Innuh pyramid (En/It, 2011-2018) for C64, C128, VIC-20, Plus4, ZX Spectrum|
|Alien Invasion: a VIC20 game written in 2018 for the VIC-20|
|Cavern Explorer, another modern VIC-20 game (2018)|
|3D maze for the Commodore 64 (2017)|
December 15, 2020: New port for the Atari 800 (48K)
December 12, 2020: Version 1.1.1 is available for all platforms.
November 24, 2020: Version 1.1 for the Amiga, Plus/4, Mac68k and MS-DOS.
November 22, 2020: Version 1.0.9 for the MS-DOS.
November 21, 2020: Version 1.0.9 for the Amiga, Mac68k.
July 20, 2020: Version 1.0 for ZX Spectrum +3 (disk image)
February 15, 2020: Version 1.0 for VIC-20, C64, Plus/4, C128
January 11, 2020: Updated VIC-20 and Mac versions.
January 5, 2020: C64 version with Art Nouveau 64 font.
December 29, 2019: One-file versions for Amiga, Mac, Plus/4 added.
December 22, 2019: Version 0.5.2, added Amiga port.
December 20, 2019: Version 0.5.2, added M20 port.
December 13, 2019: Version 0.5 for parts 3,4, CP/M port.
December 12, 2019: Name change from "On the Queen's Footsteps" to "The Queen's Footsteps"
December 2, 2019: Version 0.5 for parts 1,2
November 24, 2019: Version 0.4.5
November 8, 2019: Version for MS-DOS machines
October 30, 2019: Parts 1,2,3 complete
October 6, 2019: Version 0.3 of part 1
September 22, 2019: Version 0.2 of part 1
September 19, 2019: Page for beta testers with some version of the first part of the game.
-------- Copyright (C) 2019 Davide Bucci davbucci at tiscali dot it