Silk Dust
Introduction
This page is for beta-testers only. It will be updated as long as the game is developed.
Platform | Notes | L/S |
---|---|---|
Commodore VIC20+32K | D64 image | X |
Commodore 64 | D64 image | X |
Commodore 128 | D64 image | X |
Commodore Plus/4 | D64 image | X |
Commodore PET (>32K, 40 or 80 col) | prg files | X |
Commodore Amiga | .adf disk image | X |
MSDOS | EXE files | X |
Zx Spectrum (48k & Plus3) | TAP and DSK files | X (disk) |
RC2014 | Intel ihx files for hexload tool. | |
Olivetti M20 | .img disk image (only parts 1, 2) | X |
CP/M | .com files | X |
Macintosh 68k | Disk image | X |
MSX 1.0 | .cas files | |
Atari 800 (48K) | .xex files Atari | X |
Atari ST | .tos file Atari | |
CPC 6128 | .dsk disk image | X |
Apple II (48K) | .dsk self-booting disk image |
Table 1: All versions of Silk Dust, download them and play them without moderation. No evil in-app purchase there! L/S means that the version can load and save the game.

Fig. 1: The Amiga splash screen, screenshot from my PAL Amiga 500 on a Trinitron PVM CRT screen.

Fig. 2: The Commodore 64 splash screen

Fig. 3: Loading Silk Dust on the Commodore VIC-20
The gameplay
Today is April 19, 1907. You, Emilia Vittorini, arrived yesterday in Varenna, on the shore of the beautiful Lake Como. You are hosted at the magnificent Villa Briccorosso; Princess Lucilla Briccorosso is preparing the Silk Road Race, a 10,000km rally raid between Cairo in Egypt and Peking in China, to be done by car.
You represent ITA, founded by your father, the company that built the car the Princess just bought to use during the rally. The car is supposed to be delivered today. Your role will be to assist the delivery and make sure everything is perfectly functional.
An interactive fiction game is based on commands typed in a relatively natural language. Here are some hints:
look: describe again the location where the player is present
examine object: describe the specified object
north or n or go to north: moves to the north, if possible. Other directions are s, e, w, up, down.
The command bye allows to exit from the game and restart well... it restarts it. You can take objects that you "notice" and you can have a list of carried objects with inventory.
You can finish the game without using the verb use. On this, SD is similar on many classic text adventure games. If you are stuck somewhere and you notice you absolutely want to use something, try to reformulate your sentence with another verb.
The following abbreviations are available:
- l for look
- x or ex for examine
- i or inve or inven for inventory
The game is divided in four parts. When you complete one of them, you will get a code that allows to immediately jump to the beginning of the next part. Write down that to resume the game in the future. Passwords are important. On some platforms, you can save and load the game (use save and load commands).
Let me know about typos, errors and bugs in the game!
Hall of fame
- Alberto Z. (beta testing)
- Chris Carter (beta testing)
Acknowledgments
Plus de trucs comme ça, s'il vous plaît !
Si vous avez aimé ce programme, jetez un coup d'oeil aux autres petits logiciels que j'ai fait pour des ordinateurs anciens !
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The Queen's Footsteps (En, 2019-2020) pour C64, Plus4, VIC-20+24KB, MS-DOS... |
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Two Days to the Race (En/It, 2018-2019) pour C64, Plus4, VIC-20+24KB, MS-DOS |
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La pyramide d'Innuh (En/It, 2011-2018) pour C64, C128, Plus4, VIC-20, ZX Spectrum |
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Alien Invasion: un jeu pour VIC-20 écrit en 2018 |
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Cavern Explorer, un autre jeu moderne pour VIC-20 (2018) |
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Labyrinthe 3D pour le Commodore 64 (2017) |
Log
January 30, 2021: Versions for CPC and Apple II are available, a lot of tweaks.
January 13, 2021: The game is complete and a first version of part 3 is published.
October 20, 2020: Version 0.1.3 for Amiga.
September 19, 2020: Page for beta testers with some versions of the first part of the game, v 0.1.
September 26, 2020: Update first part of the game to v 0.1.1.
-------- Copyright (C) 2020 Davide Bucci davbucci at tiscali dot it